Loose Bolt

Small games for the browser, built on the same idea: the thing that ruins your run is a real physical object with mass, not an animation on a timer. It fails differently depending on how you arrived.

Studio
Loose Bolt
Established
2026
Platform
Web, free
Engine
Matter.js / Three.js / Canvas 2D
Titles
4 shipped
Part 01

Rust Route

Live
A flatbed truck halfway across a rope bridge at sunset, the deck sagging under it, a plank missing behind and a chasm below
Fig. 1 — Route 27, mid-span on a rope bridge with two of the planks missing.

A flatbed truck and two pedals. That is the whole vehicle. The truck is a real rigid body, so it tumbles like one: land on the roof and the run is over. Once airborne, those same two buttons stop being throttle and start pitching the truck.

Routes32, hand-built
Controls2 buttons
Download1.4 MB
Failure modeRoof, chassis, empty tank
Part 02

Give Way

New
A workman in a red jacket standing on a raised city street at dusk, scaffolding and a flatbed truck behind him, a service pipe running under the road
Fig. 2 — Level 51, The Long Drop. The road here is the last one.

The floor is the enemy. A plank that holds if you walk and snaps if you run. A ledge that tips once your weight passes its hinge. Stairs good for one footfall each. After you die you can always see what would have worked, which is the rule every level is checked against before it ships.

Levels51, gated
Trap kinds8
Download3.0 MB
JumpFixed height, no hold
Part 03

Hotshift

New
A round orange face flying through a narrow white corridor, an orange wall ahead of it and a blue wall below, against deep navy
Fig. 3 — Level 24. The orange wall passes only while you burn; the blue one only while you are cold.

One button does two things at once. Hold it to rise — and to burn hot. Let go to fall — and to go cold. Orange walls let you through only while you burn, blue ones only while you are cold, and going up is what makes you hot. Being high and being cold is therefore a problem, and that problem is the whole game.

Levels50, in 6 tiers
Controls1 button
Download32 KB
Failure modeWrong colour, ceiling, floor
Part 04

Cogwalk

New
Two clockwork robots on a paper grid, one brass and one green, with walls, pale blue ice tiles and a dashed target ring for each
Fig. 4 — One strip of instructions. Both robots obey all of it, at the same time.

Write a program, then press GO. Three instructions — step, turn left, turn right — and every robot runs the whole thing at once. Walking into a wall does nothing at all, so a robot that stalls while the others move is how a puzzle gets solved. Every level was proved solvable by exhaustive search before it shipped, and the shortest possible answer is known for each.

Levels50, in 6 tiers
Instructions3
Download45 KB
ParProved, not guessed
Part 05

Tickover

New
A gold arrow marker part-way across a dark grid, with slate walls, a
                    red-barred shutter shut and a green one open, each wearing small
                    counting pips, and a teal target ring in the far corner
Fig. 5 — One button. Everything moves on the beat, including you.

Your piece steps one cell every beat and never stops. Press, and it turns right. Right is the only way it turns, so anything on your left costs a loop the long way round, and the loop costs beats you may not have. Shutters open and close on their own count, which makes timing worth as much as route. A solver ran all fifty levels before release, so the par is the real minimum and the hint cannot lie to you.

Levels50, in 7 tiers
ControlsOne button
Download50 KB
SpeedsSteady, Brisk, Rapid